ADVENTURES OF THE GALAXY RANGERS: No Guts, No Glory
From Betamountain.org
In 2086, two peaceful aliens journeyed to Earth, seeking our help. In return, they gave us the plans for our first hyperdrive, opening the doors to the stars. We have assembled a team of unique individuals to protect Earth and our allies. Courageous pioneers, committed to the highest ideals of justice, and dedicated to preserving law and order across the new frontier. These are the adventures of the Galaxy Rangers.
In 1984, Robert Mandell had an idea—to create a space western, an animated series which would be a MAGNIFICENT SEVEN for the after-school set.

The setting was Earth, but the feel was definitely more 1880s than 1980s, with the final frontier very much the wild west frontier of the United States. When two alien ambassadors arrive on Earth's doorstep, seeking new allies to stop the encroaching attacks of a crumbling empire lead by a Queen (voiced by SPEED RACER veteran Corinne Orr), the Bureau of Extra-Terrestrial Affairs (BETA) creates the Rangers—law men (and women) to safeguard Earth and her allies from the Crown. Using simulacra powered by the life-force of sentient beings channeled through a "psycho crystal", the Queen (barely) maintains her far flung empire. When she discovers how powerful an energy source the new players in the game—humans—can be, the Crown begins rounding up human settlers, among them a BETA commander's wife.
The core cast was comprised of four Texas Rangers in space: Commander Zachary Foxx (Jerry Orbach), a by-the-book officer who suffered personal tragedy that put his wife in a coma, prompting the formation of the team. Shane Gooseman (Doug Preis), a maverick cowboy who was the only survivor of a failed genetic experiment designed to create the ultimate soldier. Walter "Doc" Hartford (Hubert Kelly), a computer hacker and self-styled ladies man, and Niko (Laura Dean), a psychic raised on the hidden world of Xanadu by her mentor, Ariel.
This show had it all. Rock and roll, land rushes, sword and sorcery, talking dolphins (which sounds much cheesier than it actually was—mostly), the sexiest lady outlaw ever drawn (Daisy O'Mega, of the Black Hole Gang) —and plenty of fantastic space battles on a par with the original STAR WARS trilogy. Each of the characters had distinct personalities and strengths and flaws, with stories often growing out of those conflicts, rather than relying on the Aliens-of-the-Week to supply the plots.

Sometimes confused with similar space westerns (Filmation's BRAVESTARR and World Events Productions's SABER RIDER AND THE STAR SHERIFFS, which was the re-packed and re-written Japanese series SEI JUSHI BISMARK), GALAXY RANGERS has a devout cult following, with fans anxiously awaiting the upcoming DVD release in October.
Series creator and producer Robert Mandell recently took time out of his busy schedule to dish with fans about the origins of the GALAXY RANGERS, and their potential future.
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What do you think was probably your favorite episode that you worked on that really stands out as a great example of the range the show had, and the strength of the writing? It was no question it was Tom DeHaven's shows. Tom DeHaven at the time was a major writer, and still is. A novelist. And Tom wrote three episodes. I tried to get him to do more, but he just didn't have the time. 'Galaxy Stranger' which was everybody's favorite episode. He also wrote 'One Million Emotions' which started out as a typical sort of police episode, and ended up being a lot more, with a lot of depth and a lot of great characterizations, and the third one he wrote was 'Rainmaker' which also had a lot of emotion and drama and great dialogue. So those three are some of my favorites, because he really got it. He was a great writer. If you read those scripts, it doesn't matter that it's animation. It's just great stories and great characters, and great situations. They're very compelling. The fact that it was animation was just a bonus because you could do things visually that back then you couldn't do in live action. Brian Daley was in a league by himself. Brian was great. We all loved Brian very much, and it was devastating when he passed away. But Brian did some great episodes. Brian did 'Supertroopers,' 'Armada', and 'Smuggler's Gauntlet' were all some really good ones. |
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When you guys were writing those scripts, had you known from the beginning the connections between Gooseman and Commander Walsh? Or was that something that came up during the pitch process that just seemed to fit? It just seemed to fit. It evolved. [The script] is the first process. Being a producer, I think that the script's not finished until the show's finished. The closer you get on the script, the easier it is. The storyboarding process is really like finishing the script. You make changes, laying it out visually. So much of the scripting evolved because we were moving very fast, and we had broad stroke ideas of where we wanted the characters to go, and we never could complete the story arc because we just ran out of time, and by the end we just had to really jam—there were a number of episodes where we had to just make it up as the episodes came back. Something like 'Tortuna Rock' was made up in post, because we had no story. It was funny, it actually turned out pretty well. But out of the 65 episodes, I think there are a good 45 really, really strong half-hour shows. Very strong. By that I mean really well-crafted episodes. All of the art form, the techniques that go into the making of a well-crafted show—the editing, the music, the scoring, the acting, direction, writing. It's all there. You can see that. It's quality stuff. That's still the reason why RANGERS has stood the test of time, because a lot of effort put into making sure it was quality on all those levels of craftsmanship. A lot of other shows at the time were done along the lines of being disposable entertainment. Just throwing in what the toy companies wanted. |
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Did you have a favorite character, out of the core cast? Me myself? Probably Geezie. The Pedulont? Yeah, of course. First of all, my brother did the voice. My mother would kill me if I don't hire my brother, whenever I do a production. Second of all, who else could I push for 18 hours a day? The others I had to pay. And Geezie was a very peculiar character because a lot of his dialogue was noise, so you needed an actor who could sit there and make noise. We used to make a lot of noise, growing up together, so I knew what kind of noises I could expect from him. |
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I loved the fact that the token girl had a great big shotgun, and could kick your ass. You didn't want to mess around with her! |
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References
- ↑ The interview was originally posted at MediaSharx and can be viewed via Archive.Org: http://web.archive.org/web/20050207112435/http://www.mediasharx.com/index.php/features/3378
- ↑ It is also posted at one of (if not the) longest running GR sites out there http://www.loony-archivist.com/rangers/mandell.htm and has been reposted here with permission.
















