Robert Mandell 2004 Interview: Difference between revisions
From Betamountain.org
mNo edit summary |
|||
| Line 5: | Line 5: | ||
''In 2086, two peaceful aliens journeyed to Earth, seeking our help. In return, they gave us the plans for our first hyperdrive, opening the doors to the stars. We have assembled a team of unique individuals to protect Earth and our allies. Courageous pioneers, committed to the highest ideals of justice, and dedicated to preserving law and order across the new frontier. These are the adventures of the Galaxy Rangers.'' | ''In 2086, two peaceful aliens journeyed to Earth, seeking our help. In return, they gave us the plans for our first hyperdrive, opening the doors to the stars. We have assembled a team of unique individuals to protect Earth and our allies. Courageous pioneers, committed to the highest ideals of justice, and dedicated to preserving law and order across the new frontier. These are the adventures of the Galaxy Rangers.'' | ||
<br><br> | |||
<center>[[File:Boomtown-C40.jpg|upright=.60]]</center> | |||
<br><br> | |||
In 1984, Robert Mandell had an idea—to create a space western, an animated series which would be a MAGNIFICENT SEVEN for the after-school set. | In 1984, Robert Mandell had an idea—to create a space western, an animated series which would be a MAGNIFICENT SEVEN for the after-school set.<br><br> | ||
The setting was Earth, but the feel was definitely more 1880s than 1980s, with the final frontier very much the wild west frontier of the United States. When two alien ambassadors arrive on Earth's doorstep, seeking new allies to stop the encroaching attacks of a crumbling empire lead by a Queen (voiced by SPEED RACER veteran Corinne Orr), the Bureau of Extra-Terrestrial Affairs (BETA) creates the Rangers—law men (and women) to safeguard Earth and her allies from the Crown. Using simulacra powered by the life-force of sentient beings channeled through a "psycho crystal", the Queen (barely) maintains her far flung empire. When she discovers how powerful an energy source the new players in the game—humans—can be, the Crown begins rounding up human settlers, among them a BETA commander's wife.<br><br> | |||
The core cast was comprised of four Texas Rangers in space: Commander Zachary Foxx (Jerry Orbach), a by-the-book officer who suffered personal tragedy that put his wife in a coma, prompting the formation of the team. Shane Gooseman (Doug Preis), a maverick cowboy who was the only survivor of a failed genetic experiment designed to create the ultimate soldier. Walter "Doc" Hartford (Hubert Kelly), a computer hacker and self-styled ladies man, and Niko (Laura Dean), a psychic raised on the hidden world of Xanadu by her mentor, Ariel.<br><br> | |||
This show had it all. Rock and roll, land rushes, sword and sorcery, talking dolphins (which sounds much cheesier than it actually was—mostly), the sexiest lady outlaw ever drawn (Daisy O'Mega, of the Black Hole Gang) —and plenty of fantastic space battles on a par with the original STAR WARS trilogy. Each of the characters had distinct personalities and strengths and flaws, with stories often growing out of those conflicts, rather than relying on the Aliens-of-the-Week to supply the plots.<br><br> | |||
The setting was Earth, but the feel was definitely more 1880s than 1980s, with the final frontier very much the wild west frontier of the United States. When two alien ambassadors arrive on Earth's doorstep, seeking new allies to stop the encroaching attacks of a crumbling empire lead by a Queen (voiced by SPEED RACER veteran Corinne Orr), the Bureau of Extra-Terrestrial Affairs (BETA) creates the Rangers—law men (and women) to safeguard Earth and her allies from the Crown. Using simulacra powered by the life-force of sentient beings channeled through a "psycho crystal", the Queen (barely) maintains her far flung empire. When she discovers how powerful an energy source the new players in the game—humans—can be, the Crown begins rounding up human settlers, among them a BETA commander's wife. | Sometimes confused with similar space westerns (Filmation's BRAVESTARR and World Events Productions's SABER RIDER AND THE STAR SHERIFFS, which was the re-packed and re-written Japanese series SEI JUSHI BISMARK), GALAXY RANGERS has a devout cult following, with fans anxiously awaiting the upcoming DVD release in October.<br><br> | ||
The core cast was comprised of four Texas Rangers in space: Commander Zachary Foxx (Jerry Orbach), a by-the-book officer who suffered personal tragedy that put his wife in a coma, prompting the formation of the team. Shane Gooseman (Doug Preis), a maverick cowboy who was the only survivor of a failed genetic experiment designed to create the ultimate soldier. Walter "Doc" Hartford (Hubert Kelly), a computer hacker and self-styled ladies man, and Niko (Laura Dean), a psychic raised on the hidden world of Xanadu by her mentor, Ariel. | |||
This show had it all. Rock and roll, land rushes, sword and sorcery, talking dolphins (which sounds much cheesier than it actually was—mostly), the sexiest lady outlaw ever drawn (Daisy O'Mega, of the Black Hole Gang) —and plenty of fantastic space battles on a par with the original STAR WARS trilogy. Each of the characters had distinct personalities and strengths and flaws, with stories often growing out of those conflicts, rather than relying on the Aliens-of-the-Week to supply the plots. | |||
Sometimes confused with similar space westerns (Filmation's BRAVESTARR and World Events Productions's SABER RIDER AND THE STAR SHERIFFS, which was the re-packed and re-written Japanese series SEI JUSHI BISMARK), GALAXY RANGERS has a devout cult following, with fans anxiously awaiting the upcoming DVD release in October. | |||
Series creator and producer Robert Mandell recently took time out of his busy schedule to dish with fans about the origins of the GALAXY RANGERS, and their potential future. | Series creator and producer Robert Mandell recently took time out of his busy schedule to dish with fans about the origins of the GALAXY RANGERS, and their potential future. | ||
---- | |||
===Temp 1=== | |||
{{EpGuideRight|Intro 000199.jpeg|'''It's been almost 20 years since you started—are you ever surprised that there's this strong a cult following?'''<br>Not really, because when I designed GALAXY RANGERS, it was based on my own cult following of certain movies and TV shows that I was fanatical about. So I think the whole design behind GALAXY RANGERS was based on that kind of fanaticism, whether it was through my love of comics, or my love of Clint Eastwood movies. The same passion for doing something different and doing something creative. At the same time, GALAXY RANGERS was full of homages to a lot of different pop culture sources. We loved mixing STAR WARS and Westerns. "Sergio Leone and George Lucas," that was our mantra back when we made the show. | {{EpGuideRight|Intro 000199.jpeg|'''It's been almost 20 years since you started—are you ever surprised that there's this strong a cult following?'''<br>Not really, because when I designed GALAXY RANGERS, it was based on my own cult following of certain movies and TV shows that I was fanatical about. So I think the whole design behind GALAXY RANGERS was based on that kind of fanaticism, whether it was through my love of comics, or my love of Clint Eastwood movies. The same passion for doing something different and doing something creative. At the same time, GALAXY RANGERS was full of homages to a lot of different pop culture sources. We loved mixing STAR WARS and Westerns. "Sergio Leone and George Lucas," that was our mantra back when we made the show. | ||
}} | }} | ||
===Temp 2=== | |||
{{EpGuideRight|Phoenix 102000000.jpg|'''You started developing it in '84, and it went on the air in '86—was it really just a year and a half of hardcore production?''' | {{EpGuideRight|Phoenix 102000000.jpg|'''You started developing it in '84, and it went on the air in '86—was it really just a year and a half of hardcore production?''' | ||
| Line 38: | Line 26: | ||
We had some very talented people on RANGERS. We were very lucky. Not only the writers, but the designers and the graphic artists. It was a good team, and the only reason why we wanted to do it in New York was because there wasn't a lot of animation being done there, and we had the pick from thousands of artists and craftsmen who wanted to work on a show like this who couldn't get to LA to work with the bigger studios. | We had some very talented people on RANGERS. We were very lucky. Not only the writers, but the designers and the graphic artists. It was a good team, and the only reason why we wanted to do it in New York was because there wasn't a lot of animation being done there, and we had the pick from thousands of artists and craftsmen who wanted to work on a show like this who couldn't get to LA to work with the bigger studios. | ||
}} | }} | ||
===Temp 3=== | |||
{{EpGuideRight|Writers Guide-09 Zach.jpg|'''Who did the character designs for the show? Was it a team of artists?''' | {{EpGuideRight|Writers Guide-09 Zach.jpg|'''Who did the character designs for the show? Was it a team of artists?''' | ||
It was a team of artists, but Eddie Lee was really the key guy on the characters. Eddie was a genius when it came to characters. The hardware was Ray Shaunassey. | It was a team of artists, but Eddie Lee was really the key guy on the characters. Eddie was a genius when it came to characters. The hardware was Ray Shaunassey. | ||
}} | }} | ||
===Temp 4=== | |||
=== | |||
{{EpGuideRight|MandellInterview 4000002.jpeg|'''Was it difficult getting the production mounted, without a toy deal?''' | {{EpGuideRight|MandellInterview 4000002.jpeg|'''Was it difficult getting the production mounted, without a toy deal?''' | ||
| Line 55: | Line 42: | ||
During the production, I got a lot of flack from the distributor, who kept saying 'This is not what we wanted. We wanted something much more traditional. Every Rangers has got to be in every episode, doing the same thing.' And we just used to say 'Well, what fun is that?' The more they pushed me to do something more 'traditional', the more I went in extreme directions. But at the same time, we were trying to do the action, and trying to keep it light, and we did some funny episodes—some of the funny stuff really worked, actually. | During the production, I got a lot of flack from the distributor, who kept saying 'This is not what we wanted. We wanted something much more traditional. Every Rangers has got to be in every episode, doing the same thing.' And we just used to say 'Well, what fun is that?' The more they pushed me to do something more 'traditional', the more I went in extreme directions. But at the same time, we were trying to do the action, and trying to keep it light, and we did some funny episodes—some of the funny stuff really worked, actually. | ||
}} | }} | ||
===Temp 5=== | |||
{{EpGuideRight|Mindnet 192000000.jpg|'''Did you ever run into any of the problems with the content? For example, on G.I. JOE, every time a plane exploded, you saw a little guy parachuting to safety. But on RANGERS, when those interceptors blew up—those guys were dead.''' | {{EpGuideRight|Mindnet 192000000.jpg|'''Did you ever run into any of the problems with the content? For example, on G.I. JOE, every time a plane exploded, you saw a little guy parachuting to safety. But on RANGERS, when those interceptors blew up—those guys were dead.''' | ||
| Line 63: | Line 49: | ||
In our attempt to be different from everything else on the air, we went—obviously the story-lines and the characterizations were somewhat deeper, but we also went for a lot more comic book style visualizations and I think having TMS Studios on-board as our animation partner made all the difference in the world. They were the best, and the still are the best. They added a tremendous amount of intensity to the show. | In our attempt to be different from everything else on the air, we went—obviously the story-lines and the characterizations were somewhat deeper, but we also went for a lot more comic book style visualizations and I think having TMS Studios on-board as our animation partner made all the difference in the world. They were the best, and the still are the best. They added a tremendous amount of intensity to the show. | ||
}} | }} | ||
===Temp 6=== | |||
{{EpGuideRight|Iron Falcon Phoenix 048000035.png|'''Whose idea was it to combine the CGI graphics with the hand-drawn animation? Because that was quite unique, for its time.''' | {{EpGuideRight|Iron Falcon Phoenix 048000035.png|'''Whose idea was it to combine the CGI graphics with the hand-drawn animation? Because that was quite unique, for its time.''' | ||
We had done that on a show previous to GALAXY RANGERS. Prior to RANGERS, I did a show called THUNDERBIRDS 2086 which was more of an import. It was designed to be a co-production with a Japanese company—Fuji Television. It ended up being produced for the Japanese market and I ended up taking it and Americanizing it here. But in the process of Americanizing it, we threw in a whole bunch of computer graphics we had done on the Atari computer. We were fooling around with it, we decided that would be fun to do that. It looked pretty cool. We took some of the computer frames from the animation and we just matted in the graphics, and it was relatively simple and very cost-effective, and when RANGERS came about we upgraded the computer somewhat, but the intent was still the same. When [the characters] look at computer screen or see something created by a computer. Then it was taken a step further, where we figured 'Hey, if there are actually computer generated characters on the screen, why don't we just generate computer generated characters?' So it seemed to fit, story-wise. | We had done that on a show previous to GALAXY RANGERS. Prior to RANGERS, I did a show called THUNDERBIRDS 2086 which was more of an import. It was designed to be a co-production with a Japanese company—Fuji Television. It ended up being produced for the Japanese market and I ended up taking it and Americanizing it here. But in the process of Americanizing it, we threw in a whole bunch of computer graphics we had done on the Atari computer. We were fooling around with it, we decided that would be fun to do that. It looked pretty cool. We took some of the computer frames from the animation and we just matted in the graphics, and it was relatively simple and very cost-effective, and when RANGERS came about we upgraded the computer somewhat, but the intent was still the same. When [the characters] look at computer screen or see something created by a computer. Then it was taken a step further, where we figured 'Hey, if there are actually computer generated characters on the screen, why don't we just generate computer generated characters?' So it seemed to fit, story-wise. | ||
}} | }} | ||
===Temp 7=== | |||
{{EpGuideRight|Traash 069000000.png|'''What do you think was probably your favorite episode that you worked on that really stands out as a great example of the range the show had, and the strength of the writing?''' | {{EpGuideRight|Traash 069000000.png|'''What do you think was probably your favorite episode that you worked on that really stands out as a great example of the range the show had, and the strength of the writing?''' | ||
| Line 80: | Line 63: | ||
Brian Daley was in a league by himself. Brian was great. We all loved Brian very much, and it was devastating when he passed away. But Brian did some great episodes. Brian did 'Supertroopers,' 'Armada', and 'Smuggler's Gauntlet' were all some really good ones. | Brian Daley was in a league by himself. Brian was great. We all loved Brian very much, and it was devastating when he passed away. But Brian did some great episodes. Brian did 'Supertroopers,' 'Armada', and 'Smuggler's Gauntlet' were all some really good ones. | ||
}} | }} | ||
===Temp 8=== | |||
=== | |||
{{EpGuideRight|MandellInterview 4000002.jpeg|'''When you guys were writing those scripts, had you known from the beginning the connections between Gooseman and Commander Walsh? Or was that something that came up during the pitch process that just seemed to fit?''' | {{EpGuideRight|MandellInterview 4000002.jpeg|'''When you guys were writing those scripts, had you known from the beginning the connections between Gooseman and Commander Walsh? Or was that something that came up during the pitch process that just seemed to fit?''' | ||
| Line 91: | Line 73: | ||
}} | }} | ||
=== | ===Temp 9=== | ||
{{EpGuideRight|Psychocrypt-014474.jpeg|'''Did you have a favorite character, out of the core cast?''' | {{EpGuideRight|Psychocrypt-014474.jpeg|'''Did you have a favorite character, out of the core cast?''' | ||
| Line 100: | Line 82: | ||
Yeah, of course. First of all, my brother did the voice. My mother would kill me if I don't hire my brother, whenever I do a production. Second of all, who else could I push for 18 hours a day? The others I had to pay. And Geezie was a very peculiar character because a lot of his dialogue was noise, so you needed an actor who could sit there and make noise. We used to make a lot of noise, growing up together, so I knew what kind of noises I could expect from him. | Yeah, of course. First of all, my brother did the voice. My mother would kill me if I don't hire my brother, whenever I do a production. Second of all, who else could I push for 18 hours a day? The others I had to pay. And Geezie was a very peculiar character because a lot of his dialogue was noise, so you needed an actor who could sit there and make noise. We used to make a lot of noise, growing up together, so I knew what kind of noises I could expect from him. | ||
}} | }} | ||
=== | ===Temp 10=== | ||
{{EpGuideRight|Queen-Bio.jpg| | {{EpGuideRight|Queen-Bio.jpg| | ||
'''The practice of having the voice cast loop in the dialogue in ADR to the finished animation—did that ever cause any production problems in terms of trying to match the lip-flaps and make the delivery natural?''' | '''The practice of having the voice cast loop in the dialogue in ADR to the finished animation—did that ever cause any production problems in terms of trying to match the lip-flaps and make the delivery natural?''' | ||
| Line 108: | Line 90: | ||
The advantage to that was that the actors could see the actual footage and could add all these nuances and details that we normally couldn't ahead of time. The downside is, that the actors had to loop. So it was difficult for some. It was Jerry Orbach's first [voice acting] experience ever with animation. But he came from a movie background, so he knew about looping, and he was very good at it. He was in and out very quickly. The others had some trouble, but I think the advantages far outweighed the disadvantages because the performances benefited from seeing the footage. | The advantage to that was that the actors could see the actual footage and could add all these nuances and details that we normally couldn't ahead of time. The downside is, that the actors had to loop. So it was difficult for some. It was Jerry Orbach's first [voice acting] experience ever with animation. But he came from a movie background, so he knew about looping, and he was very good at it. He was in and out very quickly. The others had some trouble, but I think the advantages far outweighed the disadvantages because the performances benefited from seeing the footage. | ||
}} | }} | ||
===Temp 11=== | |||
{{EpGuideRight|Phoenix 010000000.jpg| | {{EpGuideRight|Phoenix 010000000.jpg| | ||
'''Were the recording sessions done all in New York? Or was it all voice-patched and put together in post?''' | '''Were the recording sessions done all in New York? Or was it all voice-patched and put together in post?''' | ||
| Line 114: | Line 96: | ||
It was all New York. Jerry was in New York at the time, and the rest of the actors were all New York-based. I think the decision was made to try and do everything differently on GALAXY RANGERS. We didn't want typical animation voices, we didn't want typical animation writers, we didn't want the typical animation studio. Everything was designed to be something that we all thought was very cool, and I guess we had a different level of what was cool—the perception of 'cool'—than Hannah Barbara did. | It was all New York. Jerry was in New York at the time, and the rest of the actors were all New York-based. I think the decision was made to try and do everything differently on GALAXY RANGERS. We didn't want typical animation voices, we didn't want typical animation writers, we didn't want the typical animation studio. Everything was designed to be something that we all thought was very cool, and I guess we had a different level of what was cool—the perception of 'cool'—than Hannah Barbara did. | ||
}} | }} | ||
===Temp 12=== | |||
=== | |||
{{EpGuideRight|Psychocrypt-004603.jpeg|'''I think that the fact that series like BRAVESTARR have sort of disappeared in the mists of time, and yet there's still dozens of RANGERS fan websites online proves you succeeded in creating something "cool."''' | {{EpGuideRight|Psychocrypt-004603.jpeg|'''I think that the fact that series like BRAVESTARR have sort of disappeared in the mists of time, and yet there's still dozens of RANGERS fan websites online proves you succeeded in creating something "cool."''' | ||
| Line 123: | Line 104: | ||
No one could have ever foreseen DVDs, and no one knew 20 years later that television series on DVD would be the most popular item ever produced. It's amazing, what it's done to the DVD business. | No one could have ever foreseen DVDs, and no one knew 20 years later that television series on DVD would be the most popular item ever produced. It's amazing, what it's done to the DVD business. | ||
}} | }} | ||
===Temp 13=== | |||
=== | |||
{{EpGuideRight|DVD Tortuna Screener.jpg|'''Will the discs feature any commentary or extras?''' | {{EpGuideRight|DVD Tortuna Screener.jpg|'''Will the discs feature any commentary or extras?''' | ||
Not upfront. What Koch is doing is that they're trying to get the series out in the marketplace relatively inexpensively so that people will buy them. So they're putting four episodes on a disc at $14 a piece, and they're going to seed the market with that, and then the next year they go into a full collector's set with all 65, and that will have a lot of commentary and lots of my personal RANGERS stuff that I've collected over the years. Sales trailers, storyboards, artwork, and then the plans are we're going to do a new RANGERS DVD. That's what this is all about. I'm convincing Koch to market this old stuff, and it's great to put it out there and get everybody familiar with it. And thank God they're letting me do the remastering. But the big picture here, the real goal is to do something new. | Not upfront. What Koch is doing is that they're trying to get the series out in the marketplace relatively inexpensively so that people will buy them. So they're putting four episodes on a disc at $14 a piece, and they're going to seed the market with that, and then the next year they go into a full collector's set with all 65, and that will have a lot of commentary and lots of my personal RANGERS stuff that I've collected over the years. Sales trailers, storyboards, artwork, and then the plans are we're going to do a new RANGERS DVD. That's what this is all about. I'm convincing Koch to market this old stuff, and it's great to put it out there and get everybody familiar with it. And thank God they're letting me do the remastering. But the big picture here, the real goal is to do something new. | ||
}} | }} | ||
===Temp 14=== | |||
{{EpGuideRight|Phoenix_045000001.jpg|'''Brand new ADVENTURES OF THE GALAXY RANGERS?''' | {{EpGuideRight|Phoenix_045000001.jpg|'''Brand new ADVENTURES OF THE GALAXY RANGERS?''' | ||
| Line 140: | Line 118: | ||
I have Chris Rowley now doing some story outlines for me, so if all goes well and the discs sell well, we'll be in production on a direct-to-DVD RANGERS feature which would be very exciting. | I have Chris Rowley now doing some story outlines for me, so if all goes well and the discs sell well, we'll be in production on a direct-to-DVD RANGERS feature which would be very exciting. | ||
}} | }} | ||
===Temp 15=== | |||
{{EpGuideRight|MandellInterview 5000080.jpeg|'''What would it be about?''' | {{EpGuideRight|MandellInterview 5000080.jpeg|'''What would it be about?''' | ||
| Line 152: | Line 129: | ||
}} | }} | ||
===Temp 16=== | |||
{{EpGuideRight|NewFrontier_0031000000.png|'''I loved the fact that the token girl had a great big shotgun, and could kick your ass.''' | {{EpGuideRight|NewFrontier_0031000000.png|'''I loved the fact that the token girl had a great big shotgun, and could kick your ass.''' | ||
You didn't want to mess around with her! | You didn't want to mess around with her! | ||
}} | }} | ||
===Temp 17=== | |||
{{EpGuideRight|Phoenix_045000001.jpg|'''So, what's next on your plate?''' | {{EpGuideRight|Phoenix_045000001.jpg|'''So, what's next on your plate?''' | ||
Revision as of 11:13, 17 November 2018
In 2086, two peaceful aliens journeyed to Earth, seeking our help. In return, they gave us the plans for our first hyperdrive, opening the doors to the stars. We have assembled a team of unique individuals to protect Earth and our allies. Courageous pioneers, committed to the highest ideals of justice, and dedicated to preserving law and order across the new frontier. These are the adventures of the Galaxy Rangers.

In 1984, Robert Mandell had an idea—to create a space western, an animated series which would be a MAGNIFICENT SEVEN for the after-school set.
The setting was Earth, but the feel was definitely more 1880s than 1980s, with the final frontier very much the wild west frontier of the United States. When two alien ambassadors arrive on Earth's doorstep, seeking new allies to stop the encroaching attacks of a crumbling empire lead by a Queen (voiced by SPEED RACER veteran Corinne Orr), the Bureau of Extra-Terrestrial Affairs (BETA) creates the Rangers—law men (and women) to safeguard Earth and her allies from the Crown. Using simulacra powered by the life-force of sentient beings channeled through a "psycho crystal", the Queen (barely) maintains her far flung empire. When she discovers how powerful an energy source the new players in the game—humans—can be, the Crown begins rounding up human settlers, among them a BETA commander's wife.
The core cast was comprised of four Texas Rangers in space: Commander Zachary Foxx (Jerry Orbach), a by-the-book officer who suffered personal tragedy that put his wife in a coma, prompting the formation of the team. Shane Gooseman (Doug Preis), a maverick cowboy who was the only survivor of a failed genetic experiment designed to create the ultimate soldier. Walter "Doc" Hartford (Hubert Kelly), a computer hacker and self-styled ladies man, and Niko (Laura Dean), a psychic raised on the hidden world of Xanadu by her mentor, Ariel.
This show had it all. Rock and roll, land rushes, sword and sorcery, talking dolphins (which sounds much cheesier than it actually was—mostly), the sexiest lady outlaw ever drawn (Daisy O'Mega, of the Black Hole Gang) —and plenty of fantastic space battles on a par with the original STAR WARS trilogy. Each of the characters had distinct personalities and strengths and flaws, with stories often growing out of those conflicts, rather than relying on the Aliens-of-the-Week to supply the plots.
Sometimes confused with similar space westerns (Filmation's BRAVESTARR and World Events Productions's SABER RIDER AND THE STAR SHERIFFS, which was the re-packed and re-written Japanese series SEI JUSHI BISMARK), GALAXY RANGERS has a devout cult following, with fans anxiously awaiting the upcoming DVD release in October.
Series creator and producer Robert Mandell recently took time out of his busy schedule to dish with fans about the origins of the GALAXY RANGERS, and their potential future.
Temp 1
Temp 2
Temp 3
Temp 4
Temp 5
Temp 6
Temp 7
Temp 8
Temp 9
|
Did you have a favorite character, out of the core cast? Me myself? Probably Geezie. The Pedulont? Yeah, of course. First of all, my brother did the voice. My mother would kill me if I don't hire my brother, whenever I do a production. Second of all, who else could I push for 18 hours a day? The others I had to pay. And Geezie was a very peculiar character because a lot of his dialogue was noise, so you needed an actor who could sit there and make noise. We used to make a lot of noise, growing up together, so I knew what kind of noises I could expect from him. |
![]() |
Temp 10
Temp 11
Temp 12
Temp 13
Temp 14
Temp 15
Temp 16
|
I loved the fact that the token girl had a great big shotgun, and could kick your ass. You didn't want to mess around with her! |
![]() |
Temp 17
References
- ↑ The interview was originally posted at MediaSharx and can be viewed via Archive.Org: http://web.archive.org/web/20050207112435/http://www.mediasharx.com/index.php/features/3378
- ↑ It is also posted at one of (if not the) longest running GR sites out there http://www.loony-archivist.com/rangers/mandell.htm and has been reposted here with permission.














