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		<title>RabbiBob: Created page with &quot;Text from the original submission   &lt;pre&gt; About the Series: Adventures of the Galaxy Rangers Written by Elizabeth Bales - fatima@seelo.com For Betamoutain.org - http://www.bet...&quot;</title>
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		<updated>2017-12-15T20:52:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Text from the original submission   &amp;lt;pre&amp;gt; About the Series: Adventures of the Galaxy Rangers Written by Elizabeth Bales - fatima@seelo.com For Betamoutain.org - http://www.bet...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Text from the original submission&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
About the Series: Adventures of the Galaxy Rangers&lt;br /&gt;
Written by Elizabeth Bales - fatima@seelo.com&lt;br /&gt;
For Betamoutain.org - http://www.betamoutain.org&lt;br /&gt;
Submitted and posted March 30, 2001 - info@betamountain.org&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
[Page 01]&lt;br /&gt;
	About the Series: Adventures of the Galaxy Rangers&lt;br /&gt;
	By Elizabeth &amp;quot;fatima&amp;quot; Bales&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;In 2086, two peaceful aliens journeyed to Earth, seeking our &lt;br /&gt;
help. In return, they gave us the plans for our first hyperdrive, &lt;br /&gt;
allowing mankind to open the doors to the stars. We have assembled a &lt;br /&gt;
team of unique individuals to protect Earth and our allies. &lt;br /&gt;
Courageous pioneers committed to the highest ideals of justice and &lt;br /&gt;
dedicated to preserving law and order across the new frontier. These &lt;br /&gt;
are the Adventures of the Galaxy Rangers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Combining elements of Westerns, space opera, and even a touch &lt;br /&gt;
of sword-and sorcery-style fantasy, &amp;quot;Adventures of the Galaxy &lt;br /&gt;
Rangers&amp;quot;  brought to television a unique and often tongue-in-cheek &lt;br /&gt;
spin on the space Western subgenre. Aired in 1986, the half-hour &lt;br /&gt;
cartoon lasted only one season. Its 65 episodes, which ran five days &lt;br /&gt;
a week, starred four unusual law enforcement officers (their slogan: &lt;br /&gt;
&amp;quot;No guts, no glory&amp;quot;) working to bring law and order to the new &lt;br /&gt;
frontier of space. Although the animation was done in Japan by Tokyo &lt;br /&gt;
Movie Shinsa, &amp;quot;Galaxy Rangers&amp;quot; was one of the first anime-style shows &lt;br /&gt;
to be created, scripted, storyboarded, voiced, and produced in the &lt;br /&gt;
United States.&lt;br /&gt;
	&amp;quot;Galaxy Rangers,&amp;quot; produced and created by Robert Mandell, &lt;br /&gt;
director of &amp;lt;i&amp;gt;F/X&amp;lt;/i&amp;gt; (1986) and the pilot episode of &amp;quot;The X-Files&amp;quot; &lt;br /&gt;
(1993),  offers a well-developed universe, strong characters, and &lt;br /&gt;
stories that push the boundaries of children&amp;#039;s programming. The show &lt;br /&gt;
follows the exploits of Zachary Foxx, a by-the-book cop with &lt;br /&gt;
extensive bionics; Walter &amp;quot;Doc&amp;quot; Hartford, a computer genius and &lt;br /&gt;
hacker with a penchant for outmoded slang; Niko, a mysterious psychic &lt;br /&gt;
archaeologist who&amp;#039;s also an expert in tae kwon do and a crack shot &lt;br /&gt;
with her energy shotgun; and Shane &amp;quot;Goose&amp;quot; Gooseman, the &lt;br /&gt;
shape-changing final product of a government supersoldier program. &lt;br /&gt;
Together these four Galaxy Rangers form the Series Five team, named &lt;br /&gt;
for the experimental brain implants that enhance the rangers&amp;#039; special &lt;br /&gt;
powers and abilities. As members of the law enforcement arm of the &lt;br /&gt;
Bureau of Extraterrestrial Affairs (BETA), the Series Five rangers &lt;br /&gt;
face situations as diverse as &amp;lt;a href=[link to &lt;br /&gt;
Progress]&amp;gt;environmental disasters&amp;lt;/a&amp;gt; on low-tech planets, &amp;lt;a &lt;br /&gt;
href=[link to Boomtown]&amp;gt;outlaw incursions&amp;lt;/a&amp;gt; on mining towns, and &lt;br /&gt;
invasions--of &amp;lt;a href=[link to Armada]&amp;gt;one sort&amp;lt;/a&amp;gt; or &amp;lt;a href=[link &lt;br /&gt;
to Invasion]&amp;gt;another&amp;lt;/a&amp;gt;.&lt;br /&gt;
	Supporting characters include Waldo Zeptic of Andor and Zozo &lt;br /&gt;
of Kirwin, the &amp;quot;two peaceful aliens&amp;quot; of the show&amp;#039;s introduction; &lt;br /&gt;
Princess Maya of the tech-shunning world Tarkon; the rangers&amp;#039; &lt;br /&gt;
commanding officer, the gruff and forgiving Joseph Walsh; and the &lt;br /&gt;
robotic ranger Buzzwang, who holds the dubious distinction of being &lt;br /&gt;
the most disliked character on the entire show.&lt;br /&gt;
	The Series Five team faces a number of enemies. Perhaps chief &lt;br /&gt;
among them is the Queen of the Crown, the evil ruler of a &lt;br /&gt;
galaxy-spanning empire. To keep her empire from crumbling, the Queen &lt;br /&gt;
has developed a technology based around psycho-crystals that allows &lt;br /&gt;
her to use the psychic essence of captive beings to create slaver &lt;br /&gt;
lords, ghostlike spies through which she can see and hear. In the &lt;br /&gt;
pilot episode, the Queen captures Zachary&amp;#039;s wife Eliza and uses her &lt;br /&gt;
to create a slaver lord. Although the Series Five team rescues &lt;br /&gt;
Eliza&amp;#039;s body from the Queen&amp;#039;s Psychocrypt, the Queen still holds &lt;br /&gt;
Eliza&amp;#039;s essence. Zachary&amp;#039;s quest to rescue his wife forms one of the &lt;br /&gt;
central threads of the series.&lt;br /&gt;
	Other notable enemies include Mogul, a four-armed sorcerer &lt;br /&gt;
whose schemes frequently fail courtesy of his bumbling demon &lt;br /&gt;
assistant Larry; Ryker Killbane, an insane, embittered survivor of &lt;br /&gt;
the Supertrooper Project that also produced Shane Gooseman; the &lt;br /&gt;
outlaw Black Hole Gang, led alternately by Macross, a swarthy alien, &lt;br /&gt;
and red-haired Irish gunslinger Daisy O&amp;#039;Mega; the Scarecrow, a &lt;br /&gt;
horrific being left over from wars of millennia past; and Lazarus &lt;br /&gt;
Slade, a &amp;quot;Southern gentleman&amp;quot; mad scientist bent on world domination.&lt;br /&gt;
&lt;br /&gt;
	[Page 02]&lt;br /&gt;
	Staying Power&lt;br /&gt;
	Much to the bemusement of former production staff members, GR &lt;br /&gt;
(as it&amp;#039;s known among fans) has sparked a loyal, almost cult following &lt;br /&gt;
in the years since 1986. The show boasts a fairly tightly knit fan &lt;br /&gt;
community that maintains two Internet mailing lists (although one &lt;br /&gt;
generates very little traffic) and a number of Web sites. Writers &lt;br /&gt;
produce fan fiction, or fanfic, that continues the rangers&amp;#039; stories &lt;br /&gt;
and explores new ideas. List members meet regularly on &amp;lt;a &lt;br /&gt;
href=&amp;quot;http://www.fortunecity.com/tattooine/falcon/5/chat.html&amp;quot;&amp;gt;IRC&amp;lt;/a&amp;gt; &lt;br /&gt;
to chat about the show, discuss fan fiction, and just shoot the &lt;br /&gt;
breeze.  Some staff members are in touch with the fan community: two &lt;br /&gt;
of the writers lurk on the mailing list, and others have been &lt;br /&gt;
receptive to contacts by individual community members. Those fans who &lt;br /&gt;
can manage it even meet in person at RangerCon, a small gathering &lt;br /&gt;
(usually in Seattle, Washington) that, at its fourth year, is making &lt;br /&gt;
a fair bid at becoming an annual event.&lt;br /&gt;
	A series of 13 videotapes was released while the show was &lt;br /&gt;
running, but at $69.95 a pop, they were outside the price range of &lt;br /&gt;
many fans at the time. Nowadays tapes are extremely hard to come by, &lt;br /&gt;
though fans dub free copies for each other while hoping for an &lt;br /&gt;
official rerelease. It&amp;#039;s not uncommon to find GR tapes and &lt;br /&gt;
memorabilia being hawked on eBay, either--one more sign that the show &lt;br /&gt;
has a small but faithful following.&lt;br /&gt;
	Although the characters and the universe are probably the &lt;br /&gt;
central draw, some fans also cite the show&amp;#039;s refusal to take itself &lt;br /&gt;
too seriously as a major attraction. Comedic stories abound, and the &lt;br /&gt;
dialogue is liberally sprinkled with references to &amp;#039;80s culture, &lt;br /&gt;
music videos, Westerns, and Japanese animation. Writers even gave &lt;br /&gt;
Niko one line cribbed from the animated Beatles flick &amp;quot;Yellow &lt;br /&gt;
Submarine.&amp;quot; Catching the in-jokes can be half the fun.&lt;br /&gt;
&lt;br /&gt;
	[Page 03]&lt;br /&gt;
	Atypical Writers, Characters, Stories&lt;br /&gt;
	That tongue-in-cheek quality isn&amp;#039;t the show&amp;#039;s only departure &lt;br /&gt;
from standard cartoon fare. A glance at the credits reveals one major &lt;br /&gt;
difference: the roll of &amp;quot;storypeople&amp;quot; reads like a guest list at a &lt;br /&gt;
science fiction convention. Owen Lock, a senior editor at Del Rey &lt;br /&gt;
Books at the time the show was made, and novelist Christopher Rowley &lt;br /&gt;
were the series story editors. Lock and Rowley worked with series &lt;br /&gt;
creator Mandell to map out the basics of the universe, but there was &lt;br /&gt;
no series bible. Writers included the late Brian Daley, known for his &lt;br /&gt;
&amp;lt;i&amp;gt;Star Wars&amp;lt;/i&amp;gt; novels and for his collaborations--under the pen &lt;br /&gt;
name Jack McKinney--with James Luceno, who also wrote for &amp;quot;Galaxy &lt;br /&gt;
Rangers&amp;quot;; Tom De Haven, Mick Farren, and Josepha Sherman, all &lt;br /&gt;
published novelists; Shelly Shapiro and Veronica Chapman, both &lt;br /&gt;
editors at Del Rey ; and Daniel Fiorella and John Rawlins, who penned &lt;br /&gt;
many of the series&amp;#039; comedic episodes. In a 1987 interview with &lt;br /&gt;
&amp;lt;I&amp;gt;Starlog&amp;lt;/I&amp;gt; magazine, Mandell said, &amp;quot;In addition to writers who &lt;br /&gt;
had experience writing books, I also wanted to get new writers &lt;br /&gt;
involved to infuse the stories with some new ideas and &lt;br /&gt;
characterizations.&amp;quot; Accordingly, Mandell skipped &amp;quot;accomplished&amp;quot; &lt;br /&gt;
cartoon writers in favor of those new to the medium.&lt;br /&gt;
	 Many fans say that the detailed universe and the &lt;br /&gt;
well-rounded characters are the major strengths of the show. Among &lt;br /&gt;
those characters, Niko, often pointed out as the antithesis of the &lt;br /&gt;
token female, is very popular. &amp;quot;Niko has been kind of a special &lt;br /&gt;
character for us because we wanted a female lead who would be able to &lt;br /&gt;
handle herself as well as the men,&amp;quot; said Mandell in his &lt;br /&gt;
&amp;lt;I&amp;gt;Starlog&amp;lt;/I&amp;gt; interview. Appearing as the rescuer as often as the &lt;br /&gt;
rescuee, Niko can construct a psychic force shield, cut the rug at a &lt;br /&gt;
diplomatic reception, and administer a boot to the head with equal &lt;br /&gt;
aplomb.&lt;br /&gt;
	Equally well liked--and equally unusual--is Doc, the &lt;br /&gt;
wisecracking computer expert. In the first few episodes, Doc used &lt;br /&gt;
jive slang extensively, a mannerism that, combined with his &lt;br /&gt;
more-than-passing resemblance to Billy Dee Williams, could have &lt;br /&gt;
landed the character squarely in the Department of Tacky Racial &lt;br /&gt;
Stereotypes. Instead, Doc developed into a witty, cultured graduate &lt;br /&gt;
of Miss Abercrombie&amp;#039;s Charm School, a leading expert in an &lt;br /&gt;
intellectually demanding field, and perhaps the first hunky geek in &lt;br /&gt;
an American cartoon.&lt;br /&gt;
	Perhaps the most &amp;quot;normal&amp;quot; of the four leads is Zachary, a &lt;br /&gt;
married career ranger with two children--yet he, too, is fully &lt;br /&gt;
developed, with his own quirks and defects. Not the sort of man to &lt;br /&gt;
put his trust in machines and technology, at the end of the pilot &lt;br /&gt;
Zachary finds himself seriously wounded and in the position of having &lt;br /&gt;
to rely on technology to save his life. In the &amp;lt;I&amp;gt;Starlog&amp;lt;/I&amp;gt; &lt;br /&gt;
interview, Mandell explained, &amp;quot;Now, he has this internal conflict &lt;br /&gt;
with how to deal with his own bionics.&amp;quot;&lt;br /&gt;
	&amp;quot;We never really got a chance to explore that too much,&amp;quot; &lt;br /&gt;
added Mandell, &amp;quot;because along came Goose.&amp;quot; With respect to fan &lt;br /&gt;
fiction, Shane Gooseman is arguably the most written-about of the &lt;br /&gt;
Series Five team. His approach to life (at the beginning of the &lt;br /&gt;
series, he seems rather like Dirty Harry) and unusual background &lt;br /&gt;
attract interest from a broad spectrum of fans--and, as in the &lt;br /&gt;
series, allow for a wide range of story types.&lt;br /&gt;
	In its stories and subject matter, &amp;quot;Galaxy Rangers,&amp;quot; unlike &lt;br /&gt;
most other shows aimed mainly at children, tackles grey areas. A &lt;br /&gt;
number of episodes introduce the low tech vs. high-tech debate--and &lt;br /&gt;
high-tech doesn&amp;#039;t always come out on top. The stories also raise &lt;br /&gt;
issues of bioethics and environmental responsibility. The episodes &lt;br /&gt;
that explore the Supertrooper Project are among the most notable &lt;br /&gt;
results. After an illegal experiment conducted within the project, &lt;br /&gt;
most of the Supertroopers go insane, and all but Gooseman revolt &lt;br /&gt;
against the government and flee Earth as outlaws. Because of &lt;br /&gt;
Gooseman&amp;#039;s origins, the Board of World Leaders does not trust him, &lt;br /&gt;
and he is allowed to become a ranger only on the condition that he &lt;br /&gt;
hunt down all of the escapees. As Mandell noted in his interview with &lt;br /&gt;
&amp;lt;I&amp;gt;Starlog&amp;lt;/I&amp;gt;, the internal conflict he faces over his orders is a &lt;br /&gt;
familiar theme in Westerns. Not so familiar, but equally compelling, &lt;br /&gt;
is the question of the rights of genetically engineered life &lt;br /&gt;
forms--more pertinent than ever in the wake of the 1997 &amp;lt;a &lt;br /&gt;
href=&amp;quot;http://www.sciam.com/1998/1298issue/1298wilmut.html&amp;quot;&amp;gt;cloning of &lt;br /&gt;
a sheep&amp;lt;/a&amp;gt; from adult tissue and the 2000 &amp;lt;a &lt;br /&gt;
href=&amp;quot;http://www.cnn.com/2000/NATURE/01/13/monkey.cloning/&amp;quot;&amp;gt;cloning &lt;br /&gt;
of a monkey&amp;lt;/a&amp;gt; through a technique called embryo splitting.&lt;br /&gt;
	The show is atypical, too, in that the good guys do not &lt;br /&gt;
always win, or at least not hands down. Although Zachary and the &lt;br /&gt;
Series Five team rescue Eliza Foxx&amp;#039;s body from the Psychocrypt, the &lt;br /&gt;
Queen still holds Eliza&amp;#039;s psycho-crystal, a story thread that is &lt;br /&gt;
never resolved in the series&amp;#039; 65 episodes. At times villains escape, &lt;br /&gt;
although it&amp;#039;s usually in the wake of a larger triumph. Still, the &lt;br /&gt;
ambiguity that makes GR so popular with an adult audience was &lt;br /&gt;
undoubtedly a factor in the demise of the show.&lt;br /&gt;
&lt;br /&gt;
	[Page 04]&lt;br /&gt;
	The Animated TV Series As Financial Disaster&lt;br /&gt;
	In the guest book of a GR Web site, eleven years after the &lt;br /&gt;
series ended, Mandell wrote, &amp;quot;The making of the series was a labor of &lt;br /&gt;
love, which means it was a financial disaster.&amp;quot; When Mandell started &lt;br /&gt;
work on &amp;quot;Galaxy Rangers,&amp;quot; Transcom Media had no toy deal for the &lt;br /&gt;
series, an exception in the licensing-crazy cartoon industry. &lt;br /&gt;
Transcom, in association with Gaylord Production, made a deal for &lt;br /&gt;
toys only after the series went into production. In the U.S., Galoob &lt;br /&gt;
made a line of action figures, including prototypes for figures that &lt;br /&gt;
never went into production; in France, the toys were sold under the &lt;br /&gt;
Ideal label. Fans have also reported seeing lunch boxes, Golden &lt;br /&gt;
Books, and even a dart board, and Roy Rogers featured boxed &amp;quot;Galaxy &lt;br /&gt;
Rangers&amp;quot; children&amp;#039;s meals. However, the toy deal failed, and with it &lt;br /&gt;
financing for a second season.&lt;br /&gt;
	&amp;quot;The critical thing, as I recall it,&amp;quot; relates story editor &lt;br /&gt;
Christopher Rowley, &amp;quot;was that to nail down a toy deal, the show had &lt;br /&gt;
to get solid ratings first. But with the strong disagreement between &lt;br /&gt;
Robert and Battista, the TV syndication distributor, about the order &lt;br /&gt;
of eps--which led to &amp;#039;Tortuna&amp;#039; being shown first--the show got off to &lt;br /&gt;
a confusing start, which only got worse since GR was not tightly &lt;br /&gt;
scripted like say, [Thundercats], to concentrate on a few easily &lt;br /&gt;
understood themes for younger viewers. Once the show&amp;#039;s ratings &lt;br /&gt;
demonstrated that it was not a big hit, the toy deals evaporated. &lt;br /&gt;
Then, without toys, the whole process of building the &amp;#039;brand&amp;#039; amongst &lt;br /&gt;
6- and 7-year-old boys--the key market group for these shows--failed. &lt;br /&gt;
They watched T-cats, and a much smaller group of kids watched GR.&amp;quot;&lt;br /&gt;
	Asked in 2000 about his involvement, series writer John &lt;br /&gt;
Rawlins noted, &amp;quot;Actually, I&amp;#039;m just very grateful for the chance to &lt;br /&gt;
have done it.... If the toy company hadn&amp;#039;t walked out on us, and if &lt;br /&gt;
the TV markets hadn&amp;#039;t bounced us from one time slot to the next, I &lt;br /&gt;
think Transcom could have made some real money&lt;br /&gt;
	&amp;quot;But really, nobody was there for the money,&amp;quot; Rawlins &lt;br /&gt;
concluded. &amp;quot;You can be sure of that, because there wasn&amp;#039;t any money. &lt;br /&gt;
We just all wanted to do a really cool TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Note: Mandell is currently exploring options for bringing &lt;br /&gt;
&amp;quot;Galaxy Rangers&amp;quot; back to its audience in the U.S. Although the show &lt;br /&gt;
has played in syndication in a number of markets abroad, distribution &lt;br /&gt;
rights in the U.S. have been tied up for years. Hearst Entertainment &lt;br /&gt;
acquired rights to air the series in 1998, but nothing seems to have &lt;br /&gt;
been done with those rights. Mandell may also be considering &lt;br /&gt;
negotiating the rights for release of a video or DVD boxed set.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>RabbiBob</name></author>
	</entry>
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